Artwork for the band Bound To Prevail. https://www.facebook.com/boundtoprevail/
Time Heist is an unreleased indie game by 5¼ Games. My responsibility was to follow up on the work of the previous artist and make sure there was a seamless transition.
Freelance work for various day to day tasks and major campaigns. Most of the artwork is based on manipulating assets from existing games to promote campaigns.
Bitstarz design for a major tournament. The concept is based on 28min battles in which players play slots in order to gain points. The previous alteration had a different name and the concept was based on Wacky Races.
Bitstarz is a online gambling site with employees working remotely. My main focus as a freelance designer was to inject new ideas and refresh the brand. This led to a variety of tasks including major campaigns, UX/UI and art direction.
Merchandise for the band Fallen Icon. The illustration portrays an underwater Lord featured in the album North of Nowhere. Follow them on facebook.
Dynamic Sketching 2 with Peter Han, Full Project As the previous term, Dynamic Sketching is about flexibility and learning from your mistakes. All drawings are done using pen and paper. No pencil and eraser allowed. For every week we had to draw on site both organic and mechanical subjects. Trough out the term we had to […]
Muli, is the first character from a group of cats which will be featured in an upcoming mobile game. The game is currently being produced in collaboration with two great guys working remotely.JP and @stefstivala http://www.muxxed.com/. We are still in concept stage, refining story lines and building characters. I am currently in charge of character design and environment. […]
Dynamic Sketching with Peter Han, Final Project All our studies during the term where applied to design a creature. Concept sheets were produced to document the whole process. In order the start my concept I came out with a short science fiction story. My job was to design a parasite. Full story below. Brief /Story […]
Ophidio, the fear of snakes, is the first experiment from the collection Portraits of Phobias. The Concept Every person may have from one to a number of phobias that challenge their everyday life. In this experiment the subjects are portrayed in their ultimate fear and given the opportunity to face their inner horror. The whole process is […]
The final project for the Intro to perspective class thought by Derek Kosol. The dungeon’s construction is build on three point perspective. The design was completed after the class.
An environment concept art project for the Intro to perspective class thought by Derek Kosol. The first step in the project is to create a set of thumbnails of a city, town or village from any era or universe. A new more refined version is constructed from the chosen thumbnail .